All Lost Ark Engravings: Best & Negative Engravings, Ability Stones
Christopher Anderson
Published Oct 27, 2026
Engraving
Class
Effect Level 1
Level 2
Level 3
Remaining Energy
Deathblade
Art does not consume Art Meter for 2s when activated. Atk./Move Speed +6% on Surge. Atk. Power +(8%, 16%, 25%) depending on your Surge level, for 30s
Art does not consume Art Meter for 2s when activated. Atk./Move Speed +9% on Surge. Atk. Power +(10%, 20%, 30%) depending on your Surge level, for 30s
Art does not consume Art Meter for 2s when activated. Atk./Move Speed +12% on Surge. Atk. Power +(12%, 24%, 36%) depending on your Surge level, for 30s
Surge
Deathblade
Deathblade Surge is cast in the max level of Surge Zero Form, regardless of the number of Death Orbs you have. When Arts is activated and skills other than Basic Attacks and Awakening Skills hit, the Surge Enhancement effect is stacked every 0.4 seconds. (Max 20 stacks). This effect causes Deathblade Surge Damage +7.5%. When Death Trance ends, gain Death Orb Meter for each Surge Enhancement effect you have. (5% each)
Deathblade Surge is cast in the max level of Surge Zero Form, regardless of the number of Death Orbs you have. When Arts is activated and skills other than Basic Attacks and Awakening Skills hit, the Surge Enhancement effect is stacked every 0.4 seconds. (Max 20 stacks). This effect causes Deathblade Surge Damage +7.5% and Atk. Power +0.5%. When Death Trance ends, gain Death Orb Meter for each Surge Enhancement effect you have. (5% each)
Deathblade Surge is cast in the max level of Surge Zero Form, regardless of the number od Death Orbs you have. When Arts is activated and skills other than Basic Attacks and Awakening Skills hit, the Surge Enhancement effect is stacked every 0.4 seconds. (Max 20 stacks). This effect causes Deathblade Surge Damage +7.5% and Atk. Power +1%. When Death Trance ends, gain Death Orb Meter for each Surge Enhancement effect you have. (5% each)
Demonic Impulse
Shadowhunter
The Composure effect does not activate when Demonize ends. Upon Demonize, Demonic Skill Cooldown is reset
The Composure effect does not activate when Demonize ends. Upon Demonize, Demonic Skill Cooldown is reset, and Crit Rate +15% while Demonic Mode is active
The Composure effect does not activate when Demonize ends. Upon Demonize, Demonic Skill Cooldown is reset, and Crit Rate +30% while Demonic Mode is active
Perfect Suppression
Shadowhunter
Normal Skill Damage +20%. Shadowburst Meter +50% for all Skills. Disables Demonize
Normal Skill Damage +25%. Shadowburst Meter +50% for all Skills. Disables Demonize
Normal Skill Damage +30%. Shadowburst Meter +50% for all Skills. Disables Demonize
Barrage
Artillerist
Killing a foe in Barrage Mode resets the Cooldowns of all Barrage skills
Killing a foe in Barrage Mode resets the Cooldowns of all Barrage skills. Bombardment skill Damage +1%. (Max. 25 stacks)
Killing a foe in Barrage Mode resets the Cooldowns of all Barrage skills. Bombardment skill Damage +2%. (Max. 25 stacks)
Firepower Enhancement
Artillerist
Incoming Damage -20%. Crit Rate +(15%, 20%, 25%) depending on the level of the Firepower Buff
Incoming Damage -25%. Crit Rate +(20%, 25%, 30%) depending on the level of the Firepower Buff
Incoming Damage -30%. Crit Rate +(25%, 30%, 35%) depending on the level of the Firepower Buff
Enhanced Weapon
Deadeye
Changing stances enhances your weapon. Crit Rate +20% for 9s
Changing stances enhances your weapon. Crit Rate +25% for 9s
Changing stances enhances your weapon. Crit Rate +30% for 9s
Pistoleer
Deadeye
Damage to foes +20%, but can only use Handgun Stance
Damage to foes +30%, but can only use Handgun Stance
Damage to foes +40%, but can only use Handgun Stance
Peacemaker
Gunslinger
Atk. Speed in Handgun Stance +8%. Crit Rate in Shotgun Stance +15%. Damage to foes +10% and additional Damage +10% to targets with 50% or lower HP for 9s while in Rifle Stance
Atk. Speed in Handgun Stance +12% . Crit Rate in Shotgun Stance +20%. Damage to foes +10% and additional Damage +20% to targets with 50% or lower HP for 9s while in Rifle Stance
Atk. Speed in Handgun Stance +16%. Crit Rate in Shotgun Stance +25%. Damage to foes +10% and additional Damage +30% to targets with 50% or lower HP for 9s while in Rifle Stance
Time to Hunt
Gunslinger
Crit Rate +20% for Handgun and Rifle skills. Unable to use Shotgun Stance
Crit Rate +25% for Handgun and Rifle skills. Unable to use Shotgun Stance
Crit Rate +30% for Handgun and Rifle skills. Unable to use Shotgun Stance
Death Strike
Sharpshooter
When using Last Rush, recover 50% of the remaining Hawk Meter. Hit foe damage taken +20% for 8s
When using Last Rush, recover 50% of the remaining Hawk Meter. Hit foe damage taken +30% for 8s
When using Last Rush, recover 50% of the remaining Hawk Meter. Hit foe damage taken +40% for 8s
Loyal Companion
Sharpshooter
Summons Silverhawk MK-II, allowing Move Speed +4%, Silver Hawk’s Basic AoE Radius +60%, Silverhawk’s Basic Attack Damage +50%, and Silverhawk’s summon duration +30%. On basic attack or Wings of Storm hit, foes get a Mark of Death. Foe incoming damage +4%
Summons Silverhawk MK-II, allowing Move Speed +4%, Silver Hawk’s Basic AoE Radius +60%, Silverhawk’s Basic Attack Damage +100%, and Silverhawk’s summon duration +60%. On basic attack or Wings of Storm hit, foes get a Mark of Death. Foe incoming damage +8%
Summons Silverhawk MK-II, allowing Move Speed +4%, Silver Hawk’s Basic AoE Radius +60%, Silverhawk’s Basic Attack Damage +150%, and Silverhawk’s summon duration +100%. On basic attack or Wings of Storm hit, foes get a Mark of Death. Foe incoming damage +12%
True Courage
Bard
Serenade of Courage makes outgoing Damage +10% and Crit Rate +10%
Serenade of Courage makes outgoing Damage +15% and Crit Rate +10%
Serenade of Courage makes outgoing Damage +20% and Crit Rate +10%
Desperate Salvation
Bard
When the recovery effect ends, an additional recovery effect is activated, recovering 8% of your Max HP
When the recovery effect ends, an additional recovery effect is activated, recovering 16% of your Max HP
When the recovery effect ends, an additional recovery effect is activated, recovering 24% of your Max HP
Reflux
Sorceress
Disables Arcane Rupture, but Damage of skills (except awakening and movement skills) +8% and Cooldown -3%
Disables Arcane Rupture, but Damage of skills (except awakening and movement skills) +12% and Cooldown -6%
Disables Arcane Rupture, but Damage of skills (except awakening and movement skills) +16% and Cooldown -10%
Igniter
Sorceress
When Magick Amplification is triggered, normal skills’ Cooldown -50%. During Magick Amplification, Crit Rate +10% and Crit Damage +20%
When Magick Amplification is triggered, normal skills’ Cooldown -50%. During Magick Amplification, Crit Rate +17% and Crit Damage +35%
When Magick Amplification is triggered, normal skills’ Cooldown -50%. During Magick Amplification, Crit Rate +25% and Crit Damage +50%
Shock Training
Scrapper
Shock skill Damage +10%. 2% of max Shock energy recovered every 1s
Shock skill Damage +15%. 3% of max Shock energy recovered every 1s
Shock skill Damage +20%. 4% of max Shock energy recovered every 1s
Ultimate Skill: Taijutsu
Scrapper
Natural recovery speed of Stamina Energy +300%. Stamina skill Damage +30%. Shock skill Damage -30%
Natural recovery speed of Stamina Energy +450%. Stamina skill Damage +45%. Shock skill Damage -30%
Natural recovery speed of Stamina Energy +600%. Stamina skill Damage +60%. Shock skill Damage -30%
Energy Overflow
Soulfist
Energy does not go below 1, but the additional Energy recovery effect is not applied during Hype. If Energy is below 30%, Damage +5% to foes
Energy does not go below 1, but the additional Energy recovery effect is not applied during Hype. If Energy is below 30%, Damage +10% to foes
Energy does not go below 1, but the additional Energy recovery effect is not applied during Hype. If Energy is below 30%, Damage +15% to foes
Robust Spirit
Soulfist
When using Hype, enters level 3 immediately, and while in Hype Mode, Energy recovery speed +200%. Damage +15%.
When using Hype, enters level 3 immediately, and while in Hype Mode, Energy recovery speed +200%. Damage +25%.
When using Hype, enters level 3 immediately, and while in Hype Mode, Energy recovery speed +200%. Damage +35%.
Deathblow
Striker
Max number of Elemental Orbs +1. Esoteric skills consume all Elemental Orbs and inflict +17% Damage per Elemental Orb consumed
Max number of Elemental Orbs +1. Esoteric skills consume all Elemental Orbs and inflict +26% Damage per Elemental Orb consumed
Max number of Elemental Orbs +1. Esoteric skills consume all Elemental Orbs and inflict +35% Damage per Elemental Orb consumed
Esoteric Flurry
Striker
Esoteric skill damage -15%, but only 1 Elemental Orb is used
Esoteric skill damage -18%, but only 1 Elemental Orb is used
Only 1 Elemental Orb is used when using Esoteric skill.
Esoteric Skill Enhancement
Wardancer
Max number of Elemental Orbs +1. Esoteric skills inflict +8% Damage per Elemental Orb you have
Max number of Elemental Orbs +1. Esoteric skills inflict +10% Damage per Elemental Orb you have.
Max number of Elemental Orbs +1. Esoteric skills inflict +12% Damage per Elemental Orb you have.
First Intention
Wardancer
Damage to foes +15%, but you can no longer gain Elemental Meter.
Damage to foes +20%, but you can no longer gain Elemental Meter.
Damage to foes +25%, but you can no longer gain Elemental Meter.
Berserker’s Technique
Berserker
While bursting, Crit Damage +30%. Negates Exhaustion after Burst ends
While bursting, Crit Damage +40%. Negates Exhaustion after Burst ends
While bursting, Crit Damage +50%. Negates Exhaustion after Burst ends
Mayhem
Berserker
When hitting a foe during Burst, recover 0.2% Max HP, and the amount that is recovered increases slightly when hitting multiple foes. (The recovery increase and reduction effects are not applied)
When hitting a foe during Burst, recover 0.35% Max HP, and the amount that is recovered increases slightly when hitting multiple foes. (The recovery increase and reduction effects are not applied)
When hitting a foe during Burst, recover 0.5% Max HP, and the amount that is recovered increases slightly when hitting multiple foes. (The recovery increase and reduction effects are not applied)
Combat Readiness
Gunlancer
Normal skills Damage +20%. Shield Amount +30% in Defensive Stance. Damage +4% for 10s when hit while in Defensive Stance (stacked up to 3 times, once every 1s)
Normal skills Damage +20%. Shield Amount +40% in Defensive Stance. Damage +5% for 10s when hit while in Defensive Stance (stacked up to 3 times, once every 1s)
Normal skills Damage +20%. Shield Amount +50% in Defensive Stance. Damage +6% for 10s when hit while in Defensive Stance (stacked up to 3 times, once every 1s)
Lone Knight
Gunlancer
Gunlance skill Crit Rate +5%. Crit Damage +30%. Battlefield Shield cannot be used. Shield Meter consumption during Defensive Stance +100%
Gunlance skill Crit Rate +10%. Crit Damage +40%. Battlefield Shield cannot be used. Shield Meter consumption during Defensive Stance +100%
Gunlance skill Crit Rate +15%. Crit Damage +50%. Battlefield Shield cannot be used. Shield Meter consumption during Defensive Stance +100%
Blessed Aura
Paladin
With Holy Aura, Damage received -10% and 2% of Max HP restored every 2.5s for all party members
With Holy Aura, Damage received -15% and 2% of Max HP restored every 2s for all party members
With Holy Aura, Damage received -20% and 2% of Max HP restored every 1.5s for all party members
Judgement
Paladin
Punishment Damage +15%. When Punishment skill hits, Piery Meter gain +100%. Duration of Sacred Executioner +100%
Punishment Damage +20%. When Punishment skill hits, Piety Meter gain +100%. Duration of Sacred Executioner +100%
Punishment Damage +25%. When Punishment skill hits, Piety Meter gain +100%. Duration of Sacred Executioner +100%