S
Scarlet Views News

All Lost Ark Engravings: Best & Negative Engravings, Ability Stones

Author

Christopher Anderson

Published Oct 27, 2026

Engraving Class Effect Level 1  Level 2 Level 3 Remaining Energy Deathblade Art does not consume Art Meter for 2s when activated. Atk./Move Speed +6% on Surge. Atk. Power +(8%, 16%, 25%) depending on your Surge level, for 30s Art does not consume Art Meter for 2s when activated. Atk./Move Speed +9% on Surge. Atk. Power +(10%, 20%, 30%) depending on your Surge level, for 30s Art does not consume Art Meter for 2s when activated. Atk./Move Speed +12% on Surge. Atk. Power +(12%, 24%, 36%) depending on your Surge level, for 30s Surge Deathblade Deathblade Surge is cast in the max level of Surge Zero Form, regardless of the number of Death Orbs you have. When Arts is activated and skills other than Basic Attacks and Awakening Skills hit, the Surge Enhancement effect is stacked every 0.4 seconds. (Max 20 stacks). This effect causes Deathblade Surge Damage +7.5%. When Death Trance ends, gain Death Orb Meter for each Surge Enhancement effect you have. (5% each) Deathblade Surge is cast in the max level of Surge Zero Form, regardless of the number of Death Orbs you have. When Arts is activated and skills other than Basic Attacks and Awakening Skills hit, the Surge Enhancement effect is stacked every 0.4 seconds. (Max 20 stacks). This effect causes Deathblade Surge Damage +7.5% and Atk. Power +0.5%. When Death Trance ends, gain Death Orb Meter for each Surge Enhancement effect you have. (5% each) Deathblade Surge is cast in the max level of Surge Zero Form, regardless of the number od Death Orbs you have. When Arts is activated and skills other than Basic Attacks and Awakening Skills hit, the Surge Enhancement effect is stacked every 0.4 seconds. (Max 20 stacks). This effect causes Deathblade Surge Damage +7.5% and Atk. Power +1%. When Death Trance ends, gain Death Orb Meter for each Surge Enhancement effect you have. (5% each) Demonic Impulse Shadowhunter The Composure effect does not activate when Demonize ends. Upon Demonize, Demonic Skill Cooldown is reset The Composure effect does not activate when Demonize ends. Upon Demonize, Demonic Skill Cooldown is reset, and Crit Rate +15% while Demonic Mode is active The Composure effect does not activate when Demonize ends. Upon Demonize, Demonic Skill Cooldown is reset, and Crit Rate +30% while Demonic Mode is active Perfect Suppression Shadowhunter Normal Skill Damage +20%. Shadowburst Meter +50% for all Skills. Disables Demonize Normal Skill Damage +25%. Shadowburst Meter +50% for all Skills. Disables Demonize Normal Skill Damage +30%. Shadowburst Meter +50% for all Skills. Disables Demonize Barrage Artillerist Killing a foe in Barrage Mode resets the Cooldowns of all Barrage skills Killing a foe in Barrage Mode resets the Cooldowns of all Barrage skills. Bombardment skill Damage +1%. (Max. 25 stacks) Killing a foe in Barrage Mode resets the Cooldowns of all Barrage skills. Bombardment skill Damage +2%. (Max. 25 stacks) Firepower Enhancement Artillerist Incoming Damage -20%. Crit Rate +(15%, 20%, 25%) depending on the level of the Firepower Buff Incoming Damage -25%. Crit Rate +(20%, 25%, 30%) depending on the level of the Firepower Buff Incoming Damage -30%. Crit Rate +(25%, 30%, 35%) depending on the level of the Firepower Buff Enhanced Weapon Deadeye Changing stances enhances your weapon. Crit Rate +20% for 9s Changing stances enhances your weapon. Crit Rate +25% for 9s Changing stances enhances your weapon. Crit Rate +30% for 9s Pistoleer Deadeye Damage to foes +20%, but can only use Handgun Stance Damage to foes +30%, but can only use Handgun Stance Damage to foes +40%, but can only use Handgun Stance Peacemaker Gunslinger Atk. Speed in Handgun Stance +8%. Crit Rate in Shotgun Stance +15%. Damage to foes +10% and additional Damage +10% to targets with 50% or lower HP for 9s while in Rifle Stance Atk. Speed in Handgun Stance +12% . Crit Rate in Shotgun Stance +20%. Damage to foes +10% and additional Damage +20% to targets with 50% or lower HP for 9s while in Rifle Stance Atk. Speed in Handgun Stance +16%. Crit Rate in Shotgun Stance +25%. Damage to foes +10% and additional Damage +30% to targets with 50% or lower HP for 9s while in Rifle Stance Time to Hunt Gunslinger Crit Rate +20% for Handgun and Rifle skills. Unable to use Shotgun Stance Crit Rate +25% for Handgun and Rifle skills. Unable to use Shotgun Stance Crit Rate +30% for Handgun and Rifle skills. Unable to use Shotgun Stance Death Strike Sharpshooter When using Last Rush, recover 50% of the remaining Hawk Meter. Hit foe damage taken +20% for 8s When using Last Rush, recover 50% of the remaining Hawk Meter. Hit foe damage taken +30% for 8s When using Last Rush, recover 50% of the remaining Hawk Meter. Hit foe damage taken +40% for 8s Loyal Companion Sharpshooter Summons Silverhawk MK-II, allowing Move Speed +4%, Silver Hawk’s Basic AoE Radius +60%, Silverhawk’s Basic Attack Damage +50%, and Silverhawk’s summon duration +30%. On basic attack or Wings of Storm hit, foes get a Mark of Death. Foe incoming damage +4% Summons Silverhawk MK-II, allowing Move Speed +4%, Silver Hawk’s Basic AoE Radius +60%, Silverhawk’s Basic Attack Damage +100%, and Silverhawk’s summon duration +60%. On basic attack or Wings of Storm hit, foes get a Mark of Death. Foe incoming damage +8% Summons Silverhawk MK-II, allowing Move Speed +4%, Silver Hawk’s Basic AoE Radius +60%, Silverhawk’s Basic Attack Damage +150%, and Silverhawk’s summon duration +100%. On basic attack or Wings of Storm hit, foes get a Mark of Death. Foe incoming damage +12% True Courage Bard Serenade of Courage makes outgoing Damage +10% and Crit Rate +10% Serenade of Courage makes outgoing Damage +15% and Crit Rate +10% Serenade of Courage makes outgoing Damage +20% and Crit Rate +10% Desperate Salvation Bard When the recovery effect ends, an additional recovery effect is activated, recovering 8% of your Max HP When the recovery effect ends, an additional recovery effect is activated, recovering 16% of your Max HP When the recovery effect ends, an additional recovery effect is activated, recovering 24% of your Max HP Reflux Sorceress Disables Arcane Rupture, but Damage of skills (except awakening and movement skills) +8% and Cooldown -3% Disables Arcane Rupture, but Damage of skills (except awakening and movement skills) +12% and Cooldown -6% Disables Arcane Rupture, but Damage of skills (except awakening and movement skills) +16% and Cooldown -10% Igniter Sorceress When Magick Amplification is triggered, normal skills’ Cooldown -50%. During Magick Amplification, Crit Rate +10% and Crit Damage +20% When Magick Amplification is triggered, normal skills’ Cooldown -50%. During Magick Amplification, Crit Rate +17% and Crit Damage +35% When Magick Amplification is triggered, normal skills’ Cooldown -50%. During Magick Amplification, Crit Rate +25% and Crit Damage +50% Shock Training Scrapper Shock skill Damage +10%. 2% of max Shock energy recovered every 1s Shock skill Damage +15%. 3% of max Shock energy recovered every 1s Shock skill Damage +20%. 4% of max Shock energy recovered every 1s Ultimate Skill: Taijutsu Scrapper Natural recovery speed of Stamina Energy +300%. Stamina skill Damage +30%. Shock skill Damage -30% Natural recovery speed of Stamina Energy +450%. Stamina skill Damage +45%. Shock skill Damage -30% Natural recovery speed of Stamina Energy +600%. Stamina skill Damage +60%. Shock skill Damage -30% Energy Overflow Soulfist Energy does not go below 1, but the additional Energy recovery effect is not applied during Hype. If Energy is below 30%, Damage +5% to foes Energy does not go below 1, but the additional Energy recovery effect is not applied during Hype. If Energy is below 30%, Damage +10% to foes Energy does not go below 1, but the additional Energy recovery effect is not applied during Hype. If Energy is below 30%, Damage +15% to foes Robust Spirit Soulfist When using Hype, enters level 3 immediately, and while in Hype Mode, Energy recovery speed +200%. Damage +15%. When using Hype, enters level 3 immediately, and while in Hype Mode, Energy recovery speed +200%. Damage +25%. When using Hype, enters level 3 immediately, and while in Hype Mode, Energy recovery speed +200%. Damage +35%. Deathblow Striker Max number of Elemental Orbs +1. Esoteric skills consume all Elemental Orbs and inflict +17% Damage per Elemental Orb consumed Max number of Elemental Orbs +1. Esoteric skills consume all Elemental Orbs and inflict +26% Damage per Elemental Orb consumed Max number of Elemental Orbs +1. Esoteric skills consume all Elemental Orbs and inflict +35% Damage per Elemental Orb consumed Esoteric Flurry Striker Esoteric skill damage -15%, but only 1 Elemental Orb is used Esoteric skill damage -18%, but only 1 Elemental Orb is used Only 1 Elemental Orb is used when using Esoteric skill. Esoteric Skill Enhancement Wardancer Max number of Elemental Orbs +1. Esoteric skills inflict +8% Damage per Elemental Orb you have Max number of Elemental Orbs +1. Esoteric skills inflict +10% Damage per Elemental Orb you have. Max number of Elemental Orbs +1. Esoteric skills inflict +12% Damage per Elemental Orb you have. First Intention Wardancer Damage to foes +15%, but you can no longer gain Elemental Meter. Damage to foes +20%, but you can no longer gain Elemental Meter. Damage to foes +25%, but you can no longer gain Elemental Meter. Berserker’s Technique Berserker While bursting, Crit Damage +30%. Negates Exhaustion after Burst ends While bursting, Crit Damage +40%. Negates Exhaustion after Burst ends While bursting, Crit Damage +50%. Negates Exhaustion after Burst ends Mayhem Berserker When hitting a foe during Burst, recover 0.2% Max HP, and the amount that is recovered increases slightly when hitting multiple foes. (The recovery increase and reduction effects are not applied) When hitting a foe during Burst, recover 0.35% Max HP, and the amount that is recovered increases slightly when hitting multiple foes. (The recovery increase and reduction effects are not applied) When hitting a foe during Burst, recover 0.5% Max HP, and the amount that is recovered increases slightly when hitting multiple foes. (The recovery increase and reduction effects are not applied) Combat Readiness Gunlancer Normal skills Damage +20%. Shield Amount +30% in Defensive Stance. Damage +4% for 10s when hit while in Defensive Stance (stacked up to 3 times, once every 1s) Normal skills Damage +20%. Shield Amount +40% in Defensive Stance. Damage +5% for 10s when hit while in Defensive Stance (stacked up to 3 times, once every 1s) Normal skills Damage +20%. Shield Amount +50% in Defensive Stance. Damage +6% for 10s when hit while in Defensive Stance (stacked up to 3 times, once every 1s) Lone Knight Gunlancer Gunlance skill Crit Rate +5%. Crit Damage +30%. Battlefield Shield cannot be used. Shield Meter consumption during Defensive Stance +100% Gunlance skill Crit Rate +10%. Crit Damage +40%. Battlefield Shield cannot be used. Shield Meter consumption during Defensive Stance +100% Gunlance skill Crit Rate +15%. Crit Damage +50%. Battlefield Shield cannot be used. Shield Meter consumption during Defensive Stance +100% Blessed Aura Paladin With Holy Aura, Damage received -10% and 2% of Max HP restored every 2.5s for all party members With Holy Aura, Damage received -15% and 2% of Max HP restored every 2s for all party members With Holy Aura, Damage received -20% and 2% of Max HP restored every 1.5s for all party members Judgement Paladin Punishment Damage +15%. When Punishment skill hits, Piery Meter gain +100%. Duration of Sacred Executioner +100% Punishment Damage +20%. When Punishment skill hits, Piety Meter gain +100%. Duration of Sacred Executioner +100% Punishment Damage +25%. When Punishment skill hits, Piety Meter gain +100%. Duration of Sacred Executioner +100%